2012年6月19日星期二

1 X FULLY DEVELOPED CRYENGINE3 ENVIRONMENT



My headquerter design is for Coca cola and Take 2 company.
the higher one ,which is a combination of different elements is for Take 2. As Take 2 is a game company, these building located on the clif which showed the magic and the fantacy of games and give people the feeling of creating. the changeable shap and smoothy curve surface represent the happiness of game and the posssibility of things could be achieved in games.
The second one which is on the bottom is designed for coca cola company. The location should also be seen as part of these design because coca cola is one of the most popular drink and in thses location, the building represent the idea of :"no matter where it is, coca cola serve your desire of water." and the textures also give the impression of the color of coca cola.
The meeting room which is located in the middle of the brige is a special place . It links two buildings with lots of organic pattens including the organic shap of bridges. For these elements, the principle of creating and passion could be seen because the free shap gives the power.

5 REAL TIME IMAGE CAPTURES OF THE DEVELOPED CRYENGINE3 ENVIRONMENT





1 X SKETCHUP MODEL THAT INCLUDES THE TWO ELEVATORS AND DINING TABLE

36 CUSTOM TEXTURES







Mash up

Facebook's role in academic settings Cans of Coke first appeared in 1955. The first bottling of Coca-Cola occurred in Vicksburg, Mississippi, at the Biedenharn Candy Company in 1891. Its proprietor was Joseph A. Biedenharn. The original bottles were Biedenharn bottles, very different from the much later hobble-skirt design now so familiar. Asa Candler was tentative about bottling the drink, but two entrepreneurs from Chattanooga, Tennessee, Benjamin F. Thomas and Joseph B. Whitehead, proposed the idea and were so persuasive that Candler signed a contract giving them control of the procedure for only one dollar. Candler never collected his dollar, but in 1899, Chattanooga became the site of the first Coca-Cola bottling company. The loosely termed contract proved to be problematic for the company for decades to come. Legal matters were not helped by the decision of the bottlers to subcontract to other New Coke Creating a functional Facebook profile in order to use and explore the social networking site Take-Two offered to discuss the offer after Grand Theft Auto IV's release on April 29, 2008. An acquisition would have ended EA's main competition in sports video games. The bid expired May 15, 2008, however EA extended the offer until June 16, 2008, at the same price of US$25.74 per share. Take-Two's position did not change and on September 14, 2008, EA announced that they decided to let the US$2 billion offer to buy Take-Two expire.





reference:

 Gilbert, Ben (April 15, 2010). "2K Marin working on XCOM, '2K Australia name is no longer used'". Joystiq. http://www.joystiq.com/2010/04/15/2k-marin-working-on-xcom-2k-australia-name-is-no-longer-used/. Retrieved Decembe

18 perspective drawing











2012年5月5日星期六

file weblink

http://www.mediafire.com/?1848yr2zmcoc612

2 SHORT TEXTS DESCRIBING THE ARCHITECTURAL CONCEPTS

1:  Oscar Niemeyer:" Architecture is about surprise".
   Building is not only for live, but also an art of life. As Oscar said , Arcitecture bring this kind of art to people's lives so it should be update day by day ,give people surprise and fresh feeling. The location of this monument is on the head of the mountain, and also near by the waterfull, it provide a new possibility for architecture environment and also give a beautiful view.

2: Louis Sullivan: "Architecture should take reference to classical design but not imitate its historical style".
   Architecture gets new ideas and different forms within the time's going, it is impossible to keep the architecture into one style or form. So, when we trying to design a building, keeping the basic function of it is necessary but new style such as simple, brave should be encouraged to stimulate the update of architecture and bring fresh blood to it.

5 REAL TIME IMAGE CAPTURES SHOWING A CRYENGINE3 ENVIRONMENT





THE 36 CUSTOM TEXTURES






THE 18 SKETCH AXONOMETRICS